Review: Rayman Legends on PSVita

I’ve played this game on and off since I got my Vita in early September, and I’m happy to say I’ve finally finished it. Not only that, but I somehow managed to 100% the damn thing, which upon first seeing the sheer amount of content in this game, I assumed was an impossibility. This is a huge game, especially for a platformer.


I estimate I spent about 30 hours on this one, the length of time it took me to beat Chrono Trigger, Yo-Kai Watch, the average Pokemon game, Ys: Memories of Celceta, you name it. This game is simply jam-packed with content and is a tremendous value that every platformer fan needs on their shelves. The absolute beauty of the visuals and the laid-back nature at which you  can play it adds to the addicting pull that it has.

Before picking up this game I had scrambled around trying to figure out if I should get this one, or Rayman Origins, which was about half the price and seemed very similar in gameplay. I ended up going with Legends because it contains a fair amount of the levels from Origins, in remastered form. I figured, I might as well get the best bang for the buck, right?

All in all, if you’ve played any Rayman games in the past few years, you know that collecting Lums and rescuing Teensies is the main focus of the game series. This installment in the series is no different – although there are several different level types to play, and the diverse structure of each of these levels keeps the gameplay extremely fresh. If you need a change of pace, play a different kind of level!

More content is unlocked as you play the game. By collecting a certain amount of Lums in each level, you can get bonus “lottery tickets,” which you scratch off to reveal “Creatures,” for your Creature Gallery, more bonus Lums, or entire levels to play from Rayman Origins. It’s like they had so much content but wanted you to constantly be rewarded with it, rather than just give it to you as you played along. Practically everything you do in this game rewards you in some way with more content, which provides a satisfaction unlike any platformer I’ve played to this day.


On top of that, as you reach certain thresholds for rescuing Teensies,  you are rewarded with a “side-quest” level called Invasion, in which you must race against the clock to rescue Teensies from being blasted off into space, in an atmosphere based off it’s main-level counterpart. You don’t have any extra hearts in these levels, so if you get hit by an enemy a single time, you start over. The Invasion levels were by far my favorite, because I normally try to race as fast as possible anyway, and they were extremely challenging, specifically in the late-game.

If there was one complaint I had about the game, it was the Murphy Levels. Evidently this opinion is fairly common – it plays a little better on other platforms, but touch-screen gameplay is already something I don’t get along with. While there are some satisfying parts to it, they had definitely overstayed their welcome when I just wanted to play a fun and fast level.

That being said though, it’s a tiny complaint, because I still managed to have a pretty good amount of fun on those levels. And normally I’d just separate them with a few Origins or Invasion runs to break up the monotony of waiting for Globox to do what I wanted him to.

One last thing to note is the sheer volume of playable characters to unlock! This game is seriously unlock/reward city, and I cannot recommend it enough. It’s a leisure game, plain and simple, that rewards you for playing for five minutes or two hours. It’s fun, it’s cheap (as in, less than 20USD), it’s presented in an absolutely beautiful way for a handheld system. You’ll find yourself 100%ing a level, saying “ok, that’s it for tonight,” then picking it up five seconds later for one more taste. Buy it!

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