PSP

Thoughts On: Ys Seven (PSP)

Well folks, I have done it. Since discovering the Ys series three years ago, I have now finished every English release. And what a journey it’s been! I just finished watching the end credits to Ys Seven, played on my faithful PSP 3000, and I can still feel my accelerated heart rate from downright one of the most epic boss sequences ever.

The final boss fight utilizes all of your available party members. While you can have three active members in your party who can be swapped out at any time (outside of boss fights), the final fight required having trained up some of your less-used party options. This.. caused me a bit of trouble, as I had neglected a few, but a solid hour of grinding and a few weapon and armor upgrades later, and I was able to best the final boss on my third attempt!

The real final boss fight is a three-phase battle, where you fight the first phase with three (seemingly random) members, the second phase with another set of three members, and then the final phase with only the main protagonist of the Ys series, Adol Christin.

This was from Phase 2 of the 3-phase battle that took about a half hour!

The thing with Ys boss fights, for the uninitiated, is that the bosses are all heavily choreographed, in that they have many types of moves that are “announced” with tells, and you need to be able to react quickly and trust your muscle memory. The combat is totally insane and extremely fast-paced, with heart-pumping music racing in the background. Ys Seven‘s bosses were no different!

I don’t really know how to rate games in a series like Ys, because to me they’re all quite similar in the best ways, yet they all still manage to introduce unique elements. Ys Seven, for example, was the first in the series to introduce the new party system and to break away from the engine used for Ys Origin, Ys: The Oath in Felghana, and Ys VI: The Ark of Napishtim.

Screenshot from the PC re-release.

It also introduced blocking and parrying (which I had NO IDEA EXISTED until Googling around for final boss strategies – yes I am a huge idiot) as well as super combos, stun meters, weapon types, you name it. Of course, as my first Ys game was Memories in Celceta, I was already attuned to this play-style, so adapting was a non-issue for me. But the point is, it was a dramatic departure from the previous three titles. Less hack-and-slashy, and more strategy that we’d see continue on to Memories in Celceta and of course one of my favorite games of all time, Ys VIII: Lacrimosa of Dana.

I really enjoyed the level of customization given to you in Ys Seven, particularly in the form of weapons and armor to craft. There is a lot of content and items to unlock, and it’s not the biggest grind in the world to “max out” your characters at the end. You will need to grind out some Soul Stones in order to meet the synthesis demands of the heavier-hitting weapons, but Ys Seven is just like the previous titles in that grinding is rarely a chore. The game’s already fast-paced, and grinding will level you up fairly quickly, and you’ll be able to gather and harvest materials off monsters and spawns fairly easily.

I was able to get the ultimate weapon for 4 out of my 7 playable characters before I said “thumbs up, let’s do this” and rushed the final boss. I also maxed out the armor for just about everyone with relative ease and minimal end-game grinding.

Steam Community :: Guide :: Fast skill leveling
Screenshot from the PC version, but you can see Adol’s skills set to Dominator through Pentagram (my personal favorite that I absolutely spammed the final boss with).

As shown above, each character has a large set of Special Moves, each of those having their own leveling system. You can equip four at a time, and each can differ pretty greatly from others – some are AoE (area of effect) attacks, others attack in straight lines, circular attacks, projectile attacks, you name it. Maxing out a skill means more damage, but that requires having used those skills for quite a while. There are certain items that will make a character level up abilities faster, but if you want to max anything out, it’s still a time commitment. Luckily, this wasn’t really required for the difficulty that I was playing on.

One thing to mention is that I played the game in Normal, and I must just suck at Ys games or something because I can barely make it through the final bosses in any of the games in this series that I played. Which at this point is all of them! Yep, upon re-reading that, it is becoming apparent that I suck at Ys.

Difficulty modes and replayability are par for the course in Ys games, Normal being the, well, standard way to play, all the way up to the infamous NIGHTMARE MODE, which for the love of God I can’t even imagine how difficult that is. But, while I may have played through every game in the series at this point, I’ve still only touched everything in Normal mode.

If I were to gripe about Ys Seven in any way, I will moan about the lack of documentation! The game has a whole help screen that is very useful and contains full color “manual pages”, but someone completely forgot to add the screen that tells you how to freaken block and parry attacks which evidently is not required for Normal mode, but a downright requirement to master if you attempt Hard Mode or god forbid Nightmare. How was I supposed to know this, if the very concept was only introduced in this game?!

See, parrying an attack requires you to hold R and press L within a fraction of a second before you get hit. You will then parry the attack, and gain SP (Special Points), which gives you power to launch special attacks. It’s actually very satisfying when you pull it off, and if you master parrying, you can pretty much run straight into danger and come out, not only unscathed, but with a filled SP meter, ready to unleash a hellstorm of special abilities.

But you see, no one in the darn game told me about this, and I dug through the documentation to see if perhaps I had simply missed it – but nope, there’s nothing. I did end up parrying quite a bit on the final boss fight though, which helped me keep my SP high (allowing me to execute heavy-hitting Special Moves more often, keeping my ass not dead), but it sure would have been nice to have been told about this for the preceding 24 hours of the game!

The big question: where does Ys Seven stack up against the other titles in the series?

It’s tough to say, really, because a lot of the titles have much different vibes and gameplay feel than the other, but I’d have to put this one pretty high towards the top. Celceta was my introduction to the series and so it always has a special place in my heart, and I definitely liked the larger scale of the world and the “exploration” feature that it had.

There’s never been a lapse in the vibe of Ys games, and that I really appreciate. The non-speaking protagonist Adol Christin, the comic relief of Dogi who always knows what to say to ease (Ys?) the tension, the feeling of impending doom that somehow doesn’t feel as menacing, because the passion of the characters tells you that everythng is going to be alright. It’s classic Ys, and for my money, ya just can’t beat that.

Ys SEVEN on Steam

The final ruling, at least in this point of time, is as follows:

  • Ys VIII: Lacrimosa of Dana
  • Ys: Memories of Celceta
  • Ys Seven
  • Ys: The Oath in Felghana
  • Ys Origin
  • Ys: The Ark of Napishtim
  • Ys Book 1 & 2

You can probably see a pattern here – and this might be due to the fact that my first game was Celceta, but I much prefer the three-person party system to the more mindless hack-and-slashing to the Origin/Felghana/Napishtim titles. And of course, the “bump attack” games sitting permanently at the bottom because screw that. Even if I did enjoy in a masochistic kind of way.


There we have it! All the Ys titles [that I intend on playing, so not Mask of the Sun or Wanderers from Ys on SNES] completed. I’ve gone on about how excellent this series is in the past, but while we’re all in quarantine, you should definitely check one of these games out. Odds are, you have at least 2 consoles where you can play them. If you have a PC? You can enjoy just about all of them!

Have you played Ys Seven? Let me know if you enjoyed it, in the comments. Thanks for reading, folks!

Categories: PSP, Thoughts On / Reviews

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5 replies »

  1. A three-phase boss fight that calls for all party members? Now that reminds me eerily of the final boss fight in 7th Dragon: VFD on the 3DS, which used the exact same arrangement. If you enjoy epic final showdowns, you should definitely give that game a try.

    Your post reminds me that I’ve not played an Ys game since, let me check… 2014. Really?! I’m seriously shocked; my runs of Ys I&II Chronicles and Legacy of Ys didn’t seem that ancient to me. Gee, maybe the time is ripe to dive into the series again! πŸ˜€

    Like

    • Hey Isleif! Always love hearin’ from ya.

      You know, I played the demo for 7th Dragon and quite liked it. This was years ago and of course I was heavily into the 3DS, with a healthy list of games to play already. It was also harder to find physically at the time. I remember going through a very futuristic type of dungeon, I’m actually not sure why I didn’t stick to it. Perhaps I thought it was a sequel? :googles the game: ah yes, 7th Dragon III Code… Dragon 3 code? Dragon code 3? I am confused. Perhaps that’s why I didn’t end up buying it. Hmm, I should look back into that.

      Now that I’m tapering off playing too many long games (or rather, multiple games at a time) as I’ve got a little one on the way very soon, maybe I’ll find a physical copy and scoop that fellow up. Although since the world is shut down it may take some time!

      Ys is always a fun time, and I assume you’d want to play them somewhat in order, but Ys VIII on your lovely Switch Mini would be something you’d appreciate, I’m sure! The music and storytelling are absolutely top notch and it’ll run much nicer on there than it did on my Vita πŸ˜€ Good luck my friend!

      Like

      • Well, I own the the Vita version of Lacrimosa of Dana; and so far, I’m not planning to purchase it again on the Switch… So our experiences of that game may end up being very similar indeed. πŸ˜€

        I own a North-American 7th Dragon III cartridge, which I bought back at the time when I thought for sure that the game wouldn’t get a physical release in Europe. It did get a physical release in Europe, which I bought allright. I have no more use for my NA cartridge, and I’d be happy to send it to you. πŸ˜€ (No kidding here, I’m totally serious. You’re welcome to send me your address at thatextralevel@gmail.com if you’re interested πŸ™‚ )

        Liked by 1 person

        • Ohh, I had no idea! Have you played through VIII yet?

          That’s an awesome offer thank you! Is it the cartridge only or in-case? I’d definitely be willing to buy complete in box, it’d look great in the collection and being as I’m back into RPGs full time it would make a great title in a few months when I’ve got a little one napping πŸ™‚

          Like

          • Nope, I didn’t. I only played Ys Book I&II and Legacy of Ys, which means that I pretty much have the whole series to play yet. Lovely runs ahead!

            Alas, it’s cartridge-only. I got rid of many boxes and manuals during the past months, and that game was not spared! Still, I can send that cartridge to you; you might want to keep it for the playing, and purchase a mint copy for the showing off. πŸ˜› And it goes without saying that I’ll give that cartridge to you as a gift; that will be my way to thank you for all the joy your writing brought me during the past years. πŸ˜€

            Liked by 1 person

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